Grabulosaure wrote: ↑Tue Oct 26, 2021 11:33 pm
For the tank, you can swap X/Y orientation of the joystick.
That works, thanks. Odd that game would have the controls messed up.
Original joysticks were analog (a RC timer), but quite different from modern joysticks with centering. I've tried to have an option between absolute and integrated positions. Not quite right.
Olympics is quite a good one to test on. In game 1 the bat is supposed to sit at the point the joystick is pointing to. On this core in absolute mode it treats it digitally and the position jumps from middle/top/bottom making it impossible to hit the ball (unless you get very lucky!).
In integration mode you can creep it around but it isn't the same as the real controller.
I think it would be better if the core treated the modern analogue stick as if it was the real one. The user can worry about the centring
At least this should be an option.
Maybe the clock frequency is too high.
I think this may be right. I made some videos here ages ago just from the RF output (apologies for the bad picture quality but my recorder didn't particularly like it):
https://www.youtube.com/playlist?list=P ... AfSjMBLFse
The timer on SuperMaze is running slightly faster on the MiSTer than it is in the video - I started game 17 at the same time as the video and my time was up when the timer on the video was only at about 75%.
Also the background noise on Tanks doesn't seem the same as on the MiSTer (the sound effects are fine).
It wouldn't surprise me if different variants of this hardware genuinely ran at different clock speeds. I'm comparing to the MPU1000, and I also can't be sure that the ROM dumps I'm using are the same as the physical carts I have.
Can I make another suggestion? Can you dedicate some keys on the keyboard to Game Select/Start - maybe F1/F2. Having them on the controller is quite nice for convenience, but I feel that I should be pressing buttons elsewhere to do these as they are on the console itself (silly I know - but also useful for controllers that don't have the required 14 buttons, when most games only need one or two).
Anyway, thank you for the interest in this quite forgotten hardware.
Thank you for creating the core!