Shadow Mask Support for Older Arcade Cores
Anyone know if there are any plans to update to older arcade cores to support shadow masks?
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Anyone know if there are any plans to update to older arcade cores to support shadow masks?
Correct me if I am wrong, but shadowmask support is a feature in the framework, so as the arcade cores are currently all getting their .sys updated to support composite and s-video, they ones that don't currently support shadowmasks will receive that updated as well.
I did an update today and noticed that the latest update now has shadowmasks for the older arcade cores I tried.
I tried the DK core and it now has shadowmasks. Looks great, however the aspect ratio was different, at least for me. (The original aspect ratio setting now is smaller than before the update).
Aspect Ratios will looks a bit different on many of the cores as they never did have the correct AR for HDMI out. Sega System 1 was a really good example of a core which had a lot of games which did not look like its arcade CRT equivalent. I typically would have used the test patterns if a core had them, or reference the CRT along side what I would expect for the active pixel window. (The MisterFPGA AR calculator was used in all cases, but I also referenced others visual cues as well)
Thanks for clarifying and for the job you did!