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New Bandai and Nichibutsu Consoles!

Posted: Mon Apr 10, 2023 6:41 pm
by Alkadian

@Flandango

Many thanks for these new consoles:

Bandai's Super Vision 8000
Nichibutsu's My Vision Game System

Very much appreciated! :mrgreen:


Re: New Bandai and Nichibutsu Consoles!

Posted: Mon Apr 10, 2023 11:03 pm
by Flandango

They are obscure consoles and not a huge library but figured why not...
Hope you enjoy them :)


Re: New Bandai and Nichibutsu Consoles!

Posted: Tue Apr 11, 2023 5:03 am
by kathleen

@Flandango,
Obscure consoles are very important to be preserved, so from my side, a huge thank thank you for them.
And a tons of thanks especially for the fact you revived a Japanese consoles.


Re: New Bandai and Nichibutsu Consoles!

Posted: Tue Apr 11, 2023 11:31 am
by Flandango

I forgot to give instructions on how to create My Vision rom images.
I used roms from Mame Software Rom set but they come in split files (ex F1, F2, F3...)
They need to be merged/concatenated together, so in the example of Hanafuda
Using Dos/CMD:

Code: Select all

copy /B f1 + /B f2 + /B f3 Hanafuda.bin

Using Linux/Mister:

Code: Select all

cat f1 f2 f3 > Hanafuda.bin

Re: New Bandai and Nichibutsu Consoles!

Posted: Tue Apr 11, 2023 1:00 pm
by jca

copy /B f1+f2+f3 Hanafuda.bin is less typing :D


Re: New Bandai and Nichibutsu Consoles!

Posted: Tue Apr 11, 2023 5:27 pm
by blacklistedcard

I agree. It preserves the console that were not big, but it's nice to play to see what it was.


Re: New Bandai and Nichibutsu Consoles!

Posted: Tue Apr 11, 2023 7:02 pm
by Texemosis

has anyone got Othello on the Supervision 8000 to work? it appears to be frozen on the game settings screen on my end. It's the only game I couldn't start up.


Re: New Bandai and Nichibutsu Consoles!

Posted: Tue Apr 11, 2023 7:21 pm
by Flandango

Well...it's the only game, that I know of so far, that uses the Left Controller (Player 2) to do the menu select and start/stop game.
If you choose "Man Vs Computer"....it's Player 2 against the computer.
Going to have to add a "Swap Joysticks" option to the menu for just this case.
For the time being...if you have a second controller...plug it in as player 2 and use that.


Re: New Bandai and Nichibutsu Consoles!

Posted: Tue Apr 11, 2023 7:51 pm
by Flandango

Just pushed an update out which should help with Othello.
With controller swapped in menu, pushing down changes the menu option....pushing up toggles sound on/off, fire button or "Z" or "-"
on keyboard starts the game.


Re: New Bandai and Nichibutsu Consoles!

Posted: Wed Apr 12, 2023 3:22 pm
by HerrBerzerk
jca wrote: Tue Apr 11, 2023 1:00 pm

copy /B f1+f2+f3 Hanafuda.bin is less typing :D

I can only find 4 nichibutsu roms? Anyone with more?


Re: New Bandai and Nichibutsu Consoles!

Posted: Wed Apr 12, 2023 6:14 pm
by HerrBerzerk
Flandango wrote: Tue Apr 11, 2023 7:51 pm

With controller swapped in menu, pushing down changes the menu option....pushing up toggles sound on/off, fire button or "Z" or "-"
on keyboard starts the game.

The Super Vision 8000 does not sync on a normal TV (at least for me). It looks to me like it adds scanlines (scandoubler?), so the resolution would be doubled. Just a guess.


Re: New Bandai and Nichibutsu Consoles!

Posted: Fri Apr 14, 2023 12:05 am
by Flandango
HerrBerzerk wrote: Wed Apr 12, 2023 6:14 pm

The Super Vision 8000 does not sync on a normal TV (at least for me). It looks to me like it adds scanlines (scandoubler?), so the resolution would be doubled. Just a guess.

It's an oversight on my end. I utilized the MC6847 written for arcade boards in mind mainly because it was a better fit for working with this core. Therefore it outputs a vga signal instead of a composite and switching it to composite mode...well it doesn't work.
As I get some free time, I'll look into implementing or modifying the MC6847 code used in the COCO2 which output composite just fine to work with this core.


Re: New Bandai and Nichibutsu Consoles!

Posted: Fri Apr 14, 2023 8:21 am
by HerrBerzerk
Flandango wrote: Fri Apr 14, 2023 12:05 am

As I get some free time, I'll look into implementing or modifying the MC6847 code used in the COCO2 which output composite just fine to work with this core.

Thank you!