Atari ST and .mgl

chimaera
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Atari ST and .mgl

Unread post by chimaera »

Has anyone been able to load disks on AtariST via .mgl?

I have sucessfully made it work on C64 and Amiga, but I am struggling to make it work on AtariST.
I have looked through AtariST.sv, but I cannot find any option that helps me.

Here is my Deja Vu (1987) (ICOM Simulations).mgl

Code: Select all

<mistergamedescription>
	<rbf>_Computer/AtariST</rbf>
	<file delay="1" index="0" type="s" path="ST/Deja Vu (1987) (ICOM Simulations).st"/>
</mistergamedescription>
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RealLarry
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Re: Atari ST and .mgl

Unread post by RealLarry »

I'm for myself a "Son of Atari" since end of the 1970's and would be glad to help. I'll have a look at this tomorrow.

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chimaera
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Re: Atari ST and .mgl

Unread post by chimaera »

Thanks, any help in the right direction would be appreciated!

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Re: Atari ST and .mgl

Unread post by jca »

Here is a wild suggestion:
Change your mgl to
<mistergamedescription>
<rbf>_Computer/AtariST</rbf>
<setname>Here is my Deja Vu (1987) (ICOM Simulations)</setname>
</mistergamedescription>
Create a games/Here is my Deja Vu (1987) (ICOM Simulations) directory.
Place your Deja Vu (1987) (ICOM Simulations).st in that directory.
Start the mgl, open the OSD, mount the disk and save settings.

I am not sure if it will do what you want, you can change the setname and directory to shorter text.
It is not very elegant but if it works why not?

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Re: Atari ST and .mgl

Unread post by wizzo »

It would be nice if a core dev could chime in and explain how exactly this works for cores that list nothing in the CONF_STR. There are a handful of cores which obviously do load files but don't mention it where they're "supposed to". Notably the Amiga core, this core, Archie, OndraSPO186, PC88 and SharpMZ. Maybe some others.

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Re: Atari ST and .mgl

Unread post by RealLarry »

Alas, can't get it work with the one nor the other way @jca suggested. The <file> way isn't working at all, maybe of core's missing/incomplete CONF_STR and while the <setname> way should work, saving the config isn't saving a mounted floppy image, only HDD images.
Hopeless for now :(

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chimaera
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Re: Atari ST and .mgl

Unread post by chimaera »

jca wrote: Thu May 11, 2023 8:33 pm

Here is a wild suggestion:
Change your mgl to
<mistergamedescription>
<rbf>_Computer/AtariST</rbf>
<setname>Here is my Deja Vu (1987) (ICOM Simulations)</setname>
</mistergamedescription>
Create a games/Here is my Deja Vu (1987) (ICOM Simulations) directory.
Place your Deja Vu (1987) (ICOM Simulations).st in that directory.
Start the mgl, open the OSD, mount the disk and save settings.

I am not sure if it will do what you want, you can change the setname and directory to shorter text.
It is not very elegant but if it works why not?

This solution Will have an unreasonable amount of one game directories, so it is not really practical in ny usercase.

chimaera
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Re: Atari ST and .mgl

Unread post by chimaera »

RealLarry wrote: Fri May 12, 2023 6:19 am

Alas, can't get it work with the one nor the other way @jca suggested. The <file> way isn't working at all, maybe of core's missing/incomplete CONF_STR and while the <setname> way should work, saving the config isn't saving a mounted floppy image, only HDD images.
Hopeless for now :(

Ok, so I am not completly crazy then not getting it to work!

I guess Ill put my hope for an update then.

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Re: Atari ST and .mgl

Unread post by jca »

chimaera wrote: Fri May 12, 2023 6:22 am

This solution Will have an unreasonable amount of one game directories, so it is not really practical in ny usercase.

This is why I said it was not a very elegant solution.
In any case it is not working as mentioned by @RealLarry as Save Settings does not save mounted FDD. When I made the post I was away from my MISTer and could not test it.

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Re: Atari ST and .mgl

Unread post by Vokgear »

just curious if someone figured out how to do it? I am in love with the tapto device and it would be fantastic to start the ST with mounted disk. So far I tried (countless) different parameter in a mgl-file but none of them were working.

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