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The NewZealand Story Sound Issues
Posted: Tue May 16, 2023 10:42 am
by Giddygoon
I love the fact that we now have The NewZealand Story on Mister but I have noticed that music and sound effects are very low pitch.
a good example is when you collect the bouncing fireballs it does not sound right.
I'm sure it will get corrected at some point.
Re: The NewZealand Story Sound Issues
Posted: Tue May 16, 2023 11:48 pm
by CartoonDonkey
Same with Sinistar. Sound is way too high pitched. I can't imagine what is going on, but possibly the clock rate is set too high. And the case of New Zealand story it might be too low.
Would be nice to have a running list of arcade cores with incorrect audio. But then again hey I'm not a dev. I'll take what I can get!
Re: The NewZealand Story Sound Issues
Posted: Wed May 17, 2023 3:39 am
by limi
Filed as https://github.com/jotego/jtcores/issues/211
… and if you have issues with those cores, I’d encourage you to file them in that issue tracker, as they might get lost otherwise. Of course, do a search if it’s been reported already, but no harm in reporting something twice.
Re: The NewZealand Story Sound Issues
Posted: Wed May 17, 2023 8:14 am
by bazza_12
this sounds like such a daft question, but is there anyway i can define the controller buttons to match the joystick movements on the amiga version of NZS.. i.e. pushing up is up and/or jump and pressing fire is fire (not jump) - if that makes sense..
Re: The NewZealand Story Sound Issues
Posted: Wed May 17, 2023 2:42 pm
by CartoonDonkey
Not a daft question at all. You can redefine the buttons for any game to be comfortable for you... But just be aware that will change the joystick layout / setup for the entire core. So every game will have those controls. If you don't save your changes though and you reload the core things should revert back if that makes sense.
Re: The NewZealand Story Sound Issues
Posted: Thu May 18, 2023 7:14 am
by Giddygoon
I see it got fixed :
See link
viewtopic.php?f=25&t=6524
Re: The NewZealand Story Sound Issues
Posted: Thu May 18, 2023 10:20 am
by HerrBerzerk
bazza_12 wrote: ↑Wed May 17, 2023 8:14 am
this sounds like such a daft question, but is there anyway i can define the controller buttons to match the joystick movements on the amiga version of NZS.. i.e. pushing up is up and/or jump and pressing fire is fire (not jump) - if that makes sense..
The best input mapping video i found. With special part for Amiga mapping.
https://www.youtube.com/watch?v=8tGPDTcuDSE
Re: The NewZealand Story Sound Issues
Posted: Thu May 18, 2023 11:09 am
by bazza_12
many thanks.. i've just watched the video and will give it a try on the NZS core..