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Overriding buttons when pressed simultanously?
Posted: Thu Aug 24, 2023 3:37 pm
by RiotRay
Hi!
One issue the bothers me about the mister is the handling of button presses, when using two different physical buttons for one emulated button press. I'm using this in MAME for games like "Strikers 1945" or "R-Type": One button is set for autofire, the other one for "charging up" your shot. MAME "overrides" the "autofire"-button with the continous button press for charging up. You just need to release the "charging button" to continue with your autofire. That's very convenient.
Mister on the other hand requires you to release the first "autofire"-button and then press the "charge"-button from the second "alternate" button config.
I'm guessing this is the only way the mister can handle this? Or is there a way to do this equivalent to MAME?
thx
Re: Overriding buttons when pressed simultanously?
Posted: Mon Sep 11, 2023 3:00 am
by Newsdee
RiotRay wrote: ↑Thu Aug 24, 2023 3:37 pm
Mister on the other hand requires you to release the first "autofire"-button and then press the "charge"-button from the second "alternate" button config.
I'm guessing this is the only way the mister can handle this? Or is there a way to do this equivalent to MAME?
It all depends how it is wired up. I would expect this scenario to have an "AND" logic, so the pressed button overrides the released button of the autofire. But what you describe means the autofire takes precedence.
Re: Overriding buttons when pressed simultanously?
Posted: Sat Jun 29, 2024 8:42 pm
by deepthaw
I’ve submitted a PR that I believe fixes this. You can download a binary to test it out here.
https://github.com/deepthaw/Main_MiSTer/releases
Re: Overriding buttons when pressed simultanously?
Posted: Sun Jun 30, 2024 6:18 pm
by deepthaw
Latest unstable nightly now includes this fix. Give a spin if you want. https://github.com/MiSTer-unstable-nigh ... 630_072bdd