Page 1 of 1

Mac Basilisk II

Posted: Sun Oct 08, 2023 1:46 am
by Lamaman1971

Hi - has anyone got this working on the Mister? I downloaded from GIT but all I get is an error regarding shared libSDL libraries and have come to a complete halt.

If anyone has this working Id appreciate a few tips! Thanks


Re: Mac Basilisk II

Posted: Mon Oct 09, 2023 5:08 pm
by bbond007
Lamaman1971 wrote: Sun Oct 08, 2023 1:46 am

I downloaded from GIT but all I get is an error regarding shared libSDL libraries and have come to a complete halt.

If anyone has this working Id appreciate a few tips! Thanks

Did you run Install_BasiliskII.sh?
If so you should have a script under "media/fat/Scripts/" called BasiliskII.sh and you need to run it that way...


Re: Mac Basilisk II

Posted: Tue Oct 31, 2023 1:44 pm
by jordi

yes, it works. It is a bit picky about MAC.ROM

I read somewhere... just google "redundant robot sheepshaver"


Re: Mac Basilisk II

Posted: Tue Oct 31, 2023 4:41 pm
by bbond007
jordi wrote: Tue Oct 31, 2023 1:44 pm

yes, it works. It is a bit picky about MAC.ROM

The one I use is the LCIII ROM.


Re: Mac Basilisk II

Posted: Tue Oct 31, 2023 5:30 pm
by jordi
bbond007 wrote: Tue Oct 31, 2023 4:41 pm
jordi wrote: Tue Oct 31, 2023 1:44 pm

yes, it works. It is a bit picky about MAC.ROM

The one I use is the LCIII ROM.

Hi!! do you get audio on Older games? e.g. 1984 Lode Runner.

Someone over there recommended installing Quicktime 2.5, and I got system sounds, but no FX on lode runner.
It should sound like this:
https://youtu.be/LibdK10cegA?si=46EUC-fTzwsBW4sh&t=135


Re: Mac Basilisk II

Posted: Tue Oct 31, 2023 9:12 pm
by shaitan

ohhh man seeing that video brings back some serious memories of my childhood


Re: Mac Basilisk II

Posted: Tue Oct 31, 2023 9:29 pm
by jordi
shaitan wrote: Tue Oct 31, 2023 9:12 pm

ohhh man seeing that video brings back some serious memories of my childhood

Yeees me too. I had a Mac when everyone had a PC hehe.

infinitemac website is spectacular. It allows to drag and drop disks into the web.


Re: Mac Basilisk II

Posted: Wed Nov 01, 2023 1:57 am
by bbond007
jordi wrote: Tue Oct 31, 2023 5:30 pm

Hi!! do you get audio on Older games? e.g. 1984 Lode Runner.
...

https://youtu.be/LibdK10cegA?si=46EUC-fTzwsBW4sh&t=135

Why not run that old game on the MAC+ core?

Just a few clicks from google I see someone complaining about not getting sound with that game on a real Quadra as well as BasiliskII.

you can try this suggestion I suppose:
https://sourceforge.net/p/basilisk/disc ... /b11dbe47/


Re: Mac Basilisk II

Posted: Wed Nov 01, 2023 7:27 am
by jordi
bbond007 wrote: Wed Nov 01, 2023 1:57 am
jordi wrote: Tue Oct 31, 2023 5:30 pm

Hi!! do you get audio on Older games? e.g. 1984 Lode Runner.
...

https://youtu.be/LibdK10cegA?si=46EUC-fTzwsBW4sh&t=135

Why not run that old game on the MAC+ core?

Just a few clicks from google I see someone complaining about not getting sound with that game on a real Quadra as well as BasiliskII.

you can try this suggestion I suppose:
https://sourceforge.net/p/basilisk/disc ... /b11dbe47/

Yes, I tried everything. Looks like something similar to have a modern sound card for a sound blaster game that uses low level drivers: it won't work .

The problem is that official RBF MacPlus doesn't support "old" sound either :mrgreen:

Vmac could be the missing gap while someone fixes the core (no hope). It just misses libX11.so.6 to run.


Re: Mac Basilisk II

Posted: Wed Nov 01, 2023 3:02 pm
by meauxdal

Curious if the extra Lode Runner sounds work on a stock Macintosh Plus config in MAME.

We are 100% sure the sounds should work on Macintosh Plus hardware, yes? It's not something that only worked on a 128K/512K?


Re: Mac Basilisk II

Posted: Wed Nov 01, 2023 3:13 pm
by jordi
meauxdal wrote: Wed Nov 01, 2023 3:02 pm

Curious if the extra Lode Runner sounds work on a stock Macintosh Plus config in MAME.

We are 100% sure the sounds should work on Macintosh Plus hardware, yes? It's not something that only worked on a 128K/512K?

From what I read on mini vmac:
Basilisk hacks rom access instead of emulating devices. Such old games tend to use low level acccess to generate sounds.
Mini vmac, emulates older macs by simulating the chips, instead.

I had this game on the 128k, and on the Macintosh classic. And it worked


Re: Mac Basilisk II

Posted: Fri Nov 03, 2023 3:39 pm
by bbond007
jordi wrote: Wed Nov 01, 2023 7:27 am

Vmac could be the missing gap while someone fixes the core (no hope). It just misses libX11.so.6 to run.

You can get around that problem by using the libX11.so.6 from the BasiliskII install.

vMac runs really well on MiSTer...

jordi wrote: Wed Nov 01, 2023 3:13 pm

to use low level acccess to generate sounds.
Mini vmac, emulates older macs by simulating the chips, instead.

vMac.tar.gz
(370.93 KiB) Downloaded 127 times

to install (via SSH):

Code: Select all

cd /media/fat
tar -xvzf vMac.tar.gz
ln -s /media/fat/BasiliskII/arm-linux-gnueabihf/ /media/fat/vMac/arm-linux-gnueabihf

You should then put ROMs in /media/fat/vMac
vmac.ROM
MacII.ROM

Start from Scripts/PORTS/

vMac_512x384.sh
vMac_640x480.sh
vMacII_640x480.sh
vMacII_800x600.sh
vMacII_1024x768.sh
vMacII_1280x1024.sh


Re: Mac Basilisk II

Posted: Fri Nov 03, 2023 8:08 pm
by jordi
bbond007 wrote: Fri Nov 03, 2023 3:39 pm
jordi wrote: Wed Nov 01, 2023 7:27 am

Vmac could be the missing gap while someone fixes the core (no hope). It just misses libX11.so.6 to run.

You can get around that problem by using the libX11.so.6 from the BasiliskII install.

vMac runs really well on MiSTer...

jordi wrote: Wed Nov 01, 2023 3:13 pm

to use low level acccess to generate sounds.
Mini vmac, emulates older macs by simulating the chips, instead.

vMac.tar.gz

to install (via SSH):

Code: Select all

cd /media/fat
tar -xvzf vMac.tar.gz
ln -s /media/fat/BasiliskII/arm-linux-gnueabihf/ /media/fat/vMac/arm-linux-gnueabihf

You should then put ROMs in /media/fat/vMac
vmac.ROM
MacII.ROM

Start from Scripts/PORTS/

vMac_512x384.sh
vMac_640x480.sh
vMacII_640x480.sh
vMacII_800x600.sh
vMacII_1024x768.sh
vMacII_1280x1024.sh

That's perfect!!! you should put in your github as it works like a charm :mrgreen:
I guess I'm not the only one wishing to use classic macs properly


Re: Mac Basilisk II

Posted: Fri Nov 03, 2023 8:14 pm
by Akuma
bbond007 wrote: Fri Nov 03, 2023 3:39 pm

Code: Select all

cd /media/fat
tar -xvzf vMac.tar.gz
ln -s /media/fat/BasiliskII/arm-linux-gnueabihf/ /media/fat/vMac/arm-linux-gnueabihf

You can ditch the the first line and unpack directly into a destination folder with -C eg:

Code: Select all

tar -xvzf vMac.tar.gz -C /media/fat

Re: Mac Basilisk II

Posted: Fri Nov 03, 2023 11:38 pm
by bbond007
jordi wrote: Fri Nov 03, 2023 8:08 pm

That's perfect!!! you should put in your github as it works like a charm :mrgreen:
I guess I'm not the only one wishing to use classic macs properly

I would, I've had it working for years, but I want to encourage people to use the Mac+ core.

BasiliskII really compliments the Mac+ core because it can access both the BOOT.VHD and the Linux filesystem.

vMac does not like the format of the Mac+ core BOOT.VHD I assume because of the SCSI driver.

jordi wrote: Wed Nov 01, 2023 3:13 pm

Basilisk hacks rom access instead of emulating devices. Such old games tend to use low level acccess to generate sounds.

I kind of figured that much. I suspect it won't have sound on Shapeshifter MAC emulator on the Amiga core either then. ShapeShifter and Basilisk II seem to share similar compatibilities and incompatibilities. Same author Christian Bauer...


Re: Mac Basilisk II

Posted: Sun Nov 05, 2023 9:57 am
by jordi

Yep the issue about Mac+ core is that also fails to deliver low level access to DAC, so lode runner just clicks once on the first sound and nothing else.