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Stuttering and slow downs in Gunstar Heroes
Posted: Mon Jan 08, 2024 11:01 am
by parawizard
Haven't played in a real Genesis for decades. It's normal to have stutters and slow downs in certain areas of this game?
This area seemed the worst:
- s-l1200.webp (26.11 KiB) Viewed 9779 times
I tried turning turbo onto medium for the second playthrough I think it helped.
Re: Stuttering and slow downs in Gunstar Heroes
Posted: Mon Jan 08, 2024 11:55 am
by AngelicLiver
Can 100% confirm Gunstar Heroes is choppy on real hardware, Treasure were really pushing the Mega Drive/Genesis in their titles.
Re: Stuttering and slow downs in Gunstar Heroes
Posted: Mon Jan 08, 2024 12:33 pm
by Xbytez
Agreed, slow down on the original hardware is normal with this title.
Re: Stuttering and slow downs in Gunstar Heroes
Posted: Mon Jan 08, 2024 3:02 pm
by parawizard
Re: Stuttering and slow downs in Gunstar Heroes
Posted: Mon Jan 08, 2024 3:25 pm
by pbsk8
Just like Jotego once said: we played on emulators for so long we forgot how games behaved on original hardware.
Re: Stuttering and slow downs in Gunstar Heroes
Posted: Mon Jan 08, 2024 3:26 pm
by parawizard
Seems like overclocking helps this game without side effects? Found a sheet showing overclocking comparability with games
https://docs.google.com/spreadsheets/u/ ... html?pli=1
10MHz
Significantly less slowdown in 2P mode during some boss fights
12MHz
No noticeable slowdown in 2P mode anymore.
Re: Stuttering and slow downs in Gunstar Heroes
Posted: Mon Jan 08, 2024 3:37 pm
by parawizard
Here's a side by side
https://m.youtube.com/watch?v=SVrElANZg2M&t=88s
Think I will play this overclocked from now on
Re: Stuttering and slow downs in Gunstar Heroes
Posted: Mon Jan 08, 2024 5:07 pm
by parawizard
Wanted to understand how turbo worked in the genesis core:
https://github.com/search?q=repo%3AMiST ... pe=commits
Even after learning that 4'dX means a 4 bit decimal value of X and some other Verilog tidbits like blocking and non-blocking assignment, I am not quite sure what turbo does.
Looks like it touches VCLKCNT, FCLKCNT and also adjusts VRAM_SPEED
Re: Stuttering and slow downs in Gunstar Heroes
Posted: Mon Jan 08, 2024 5:40 pm
by parawizard
Is this block https://github.com/MiSTer-devel/Genesis ... #L155-L216 literally setting up clock sequences? I am guessing CNT is for counts. Is PAUSE_EN part of the actual logic?
Rabbit hole way too early in the morning
Re: Stuttering and slow downs in Gunstar Heroes
Posted: Mon Apr 15, 2024 7:16 pm
by Zophar
pbsk8 wrote: ↑Mon Jan 08, 2024 3:25 pm
Just like Jotego once said: we played on emulators for so long we forgot how games behaved on original hardware.
100% this - I was streaming Dragon Warrior a couple of months ago and when I experienced slowdown in the first town when more than 5 townspeople were on screen at the same time, I had to ask in the MiSTer discord for someone who still had their real hardware working to test it - and low and behold, it slowed down in the same spot on hardware too.
Emulators spoiled me for so many years!
Re: Stuttering and slow downs in Gunstar Heroes
Posted: Tue Apr 16, 2024 7:28 am
by rickdangerous
A few years ago I did an OC mod on one of my HDG precisely to solve the problem of slow downs in some games. This game is actually one of them, which pushes the MD / Genesis to the limit.