Input Lag: Solution to vsync_adjust=2 screen syncing?
So I have had my Mister for a week now and love it.
I am using vsync_adjust=2 and the lag is great. I don't have an SNAC, but my USB controller lag is fantastic (and I am very sensitive to it).
The only issue is that it’s a trade-off. Either have barely any lag, but every time I load a core, the monitor gets out of sync for a second (it just turns black). Sometimes, it happens twice when loading a core and sometimes between games, but that is rare.
Is there a solution to this? I looked at the VRR settings and played around and was not sure if having vsync_adjust=0 plus enabling VRR improved the lag or not, but the sync issues did go away. Are there any other workaropunds to not having your screen flash black or is that what you have to pay for having low lag?
I also tried changing min VRR FPS to 59 and max VRR FPS to 60.
Also, I have a Freesync monitor, but I'm not sure what that can do. I have always thought enabling Freesync ADDs to lag.
A final note, I have heard form everyone that you cannot use VRR and vync_adjust=2 at the same time. But on the very help github page it says the following here: https://mister-devel.github.io/MkDocs_M ... ync_adjust
MiSTer FPGA now supports Variable Refresh Rate (VRR). The advantage of using Variable Refresh Rate is a reduction in sync loss on your display when the core is outputting non-standard refresh rates and you are using a low-lag vsync_adjust setting such as 1 or 2.
Am I taking crazy pills, or does that say using VRR while using vync_adjust=2 helps with the sync issues? Why would it say that if they cancel each other out.