Back in the Amiga days messing around with assembler and copper effects etc on my PAL Amiga, I was regularly using its 348 x 288 full overscan resolution. CRT's have no problem with 288 lines, at least not PAL ones.
Right now I have my Mister menu in 512 x 288 and it syncs fine. So do other widths, provided I can find a pre-made modeline posted somewhere, but they're all at 60.00hz.
Having 288 vertical lines is serendipitous for vertical games that had >288 resolutions.
Some of my favs that I'd like to play would be in this category
1942 (224 x 256)
1943 (224 x 288)
Gunsmoke (224 x 256)
Galaga (288 x 224)
Commando (224x256)
Terra Cresta (224 x 288)
In theory these could all be rotated and fit on my CRT without downscaling.
I had a hell of a time forcing this big tube into an arcade cabinet. It's so tight the glass touches sides.
But it means I have a bit more screen real estate to play with than usual for CRT. Enough to rotate a vertical game and still look good.
I think the problem might be that a lot of these games switch into a refresh rate other than exactly 60hz which is what the modelines are set for.
This https://mister-devel.github.io/MkDocs_M ... ideo-modes is helpful for figuring out the modelines, but testing them is a pain.
Is there any way to force a mode change live while it's running over ssh so I can experiment and try get sync?
Another thing I'd like to try would be filtered hi-res with scaling.
On this tube, flickering is barely noticeable on PSX core in interlaced modes because the graphics are usually filtered/antialiased so much they're more like a video feed. Being that the filters work with the scaler on.....
A res like 640x512 interlaced with a vertical filter could be interesting to try with scaling for games bigger than 288.
The scaler can only produce progressive video output, so anything more than 240 lines would require a reduction in refresh rate in order to still be a 15kHz signal.
EDIT: This just sunk in so I guess that idea is out.
Post by retrodroid » Fri Aug 16, 2024 4:44 am
I've had amazing results using the scaler to resize vertical arcade games like Galaga to display on my horizontal multisync arcade CRT. However, I have to use its VGA (640x480) mode in order to support this.
Thats awesome! Sadly no multi sync for me