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Zero wing -- can't map p2 start to actual p2 start button

Posted: Mon Sep 30, 2024 10:13 pm
by zass

Hi all,

The zero wing core has an interesting issue. I'm not able to map the p2 start button to the start button on the p2 side. It asks me to map p1 start, which I can do, but then asks for the p2 start button to be mapped, and this button has to be mapped to a button on the p1 controller.

Most other games have the ability for the p2 start button to be on the p2 side.

I've made a video to show what I mean
https://www.youtube.com/watch?v=0jz7EzcB74s

Am I missing something? Is there a way to edit the .mra file to do this? Or is this an issue in the core?


Re: Zero wing -- can't map p2 start to actual p2 start button

Posted: Tue Oct 01, 2024 3:23 pm
by zass

Someone else posted about this issue on the github repo:

https://github.com/va7deo/zerowing/issues/45


Re: Zero wing -- can't map p2 start to actual p2 start button

Posted: Thu Oct 17, 2024 12:42 am
by jfml1974

Same problem I have 2 zero delay pcb for USB arcade controls and there are games where the player 2 button is not assigned.

I guess or imagine there has to be a way to set each detected command independently and not mirrored..