Impossible cores? (for lesser known reasons)
Posted: Mon Aug 17, 2020 4:39 pm
Disclaimer: I'm not implying I expect all following ideas to happen nor in same cases that they even SHOULD. Just 'technology daydreaming'...
With the ao486 core just amazing me, I wondered what the Mister actually CAN'T do.
Not for the reasons we'd expect (PS4) from sheer power or complicated headroom, but from other oddities. If it's running a word processor now, a 1949 EDSAC, PDP1, where else can surprise cores one day be inspired from? The Sega Pico one is interesting how the other functionality will be incorporated into it in new ways. It's also odd loading virtual paper tapes in cores.
Limitations like arcade pinball are obvious- even if the electronics and scoreboards can be, it would be hard to play without the physical items' experience without it becoming virtual pinball. I imagine Electronic Battleship would need/prefer physical pieces in lesser regard, but a Speak N Spell or Simon electronic device in FPGA might appear some day where a graphic like the Altair 8800 is used. We have a Vectrex core despite the special screen, and Adventure Vision got made (Nt Mini only for now). Though we have Madrigal's hardware simulators, would screens like Coleco's 1982 mini Donkey Kong handheld venture more into simulation?
MUSIC DEVICES:
Is the Roland MT-32 in FPGA (or MUNT) the only music device you'd like to see? For musicians, would people want 80's keyboard synths, drum machines, or even mix and matching sound chips in other consoles (imagine Streets of Rage having Yamaha, FM or added dual SID chip output).
I have a pointless one I'd still love - a 1978 Mego 2-XL robot. It's no more than an 8-track player with light up led blinking eyes, but there is an online simulator with copies of the tapes to play the comedic quiz games: https://www.2xlbot.com Imagine that Twitch stream.
FMV?
If the DE10 Nano is great with video decoding, what are the technical limits (if any) where CD based FMV games (Dragon's Lair, Sega CD) are possible, but NOT for Laserdisc games (Pioneer Laseractive)? If the Genesis core goes beyond the original spec to include mouse support for lightgun games, could some newly invented "standardized ODE" type of FPGA core be baked into a core to make an otherwise unplayable console work (hopefully that makes sense)? For example, a 1987 Action Max would have the console electronics done in FPGA (two digit score and 'target hit' voice sample), a graphic of a red sensor in the lower right screen corner, and some ability to playback video files for the 5 games.
Would Laserdisc games even be possible assuming one converted analog to digital 'rips' of the games? Action Max is static playback but Laserdisc jumps around. I am excluding FMV games where you ONLY need a VCR, DVD or BluRay player and not lightguns and additional hardware. This site has many console's FMV games: https://fmvworld.com/console_vcr.html
What devices may not be possible due to scarcity, and or no schematics are known to exist?
I imagine the 1985 RDI Halcyon is about one step higher on developer's To Do list than a dishwasher's control panel, but maybe in the spirit of preserving the PDP1 it could be possible if schematics were available? The TWO games (NFL Football LA Raiders vs SD Chargers and Thayer's Quest) were released on CED format, so of course non-scratched up copies for dumped digital conversions would also be needed.
Sega's Time Traveler Hologram game obviously wouldn't be possible, though I'd love someone to make an IBM 5100 core just to make John Titor not need to time-travel back from the year 2034 to 1975.
With the ao486 core just amazing me, I wondered what the Mister actually CAN'T do.
Not for the reasons we'd expect (PS4) from sheer power or complicated headroom, but from other oddities. If it's running a word processor now, a 1949 EDSAC, PDP1, where else can surprise cores one day be inspired from? The Sega Pico one is interesting how the other functionality will be incorporated into it in new ways. It's also odd loading virtual paper tapes in cores.
Limitations like arcade pinball are obvious- even if the electronics and scoreboards can be, it would be hard to play without the physical items' experience without it becoming virtual pinball. I imagine Electronic Battleship would need/prefer physical pieces in lesser regard, but a Speak N Spell or Simon electronic device in FPGA might appear some day where a graphic like the Altair 8800 is used. We have a Vectrex core despite the special screen, and Adventure Vision got made (Nt Mini only for now). Though we have Madrigal's hardware simulators, would screens like Coleco's 1982 mini Donkey Kong handheld venture more into simulation?
MUSIC DEVICES:
Is the Roland MT-32 in FPGA (or MUNT) the only music device you'd like to see? For musicians, would people want 80's keyboard synths, drum machines, or even mix and matching sound chips in other consoles (imagine Streets of Rage having Yamaha, FM or added dual SID chip output).
I have a pointless one I'd still love - a 1978 Mego 2-XL robot. It's no more than an 8-track player with light up led blinking eyes, but there is an online simulator with copies of the tapes to play the comedic quiz games: https://www.2xlbot.com Imagine that Twitch stream.
FMV?
If the DE10 Nano is great with video decoding, what are the technical limits (if any) where CD based FMV games (Dragon's Lair, Sega CD) are possible, but NOT for Laserdisc games (Pioneer Laseractive)? If the Genesis core goes beyond the original spec to include mouse support for lightgun games, could some newly invented "standardized ODE" type of FPGA core be baked into a core to make an otherwise unplayable console work (hopefully that makes sense)? For example, a 1987 Action Max would have the console electronics done in FPGA (two digit score and 'target hit' voice sample), a graphic of a red sensor in the lower right screen corner, and some ability to playback video files for the 5 games.
Would Laserdisc games even be possible assuming one converted analog to digital 'rips' of the games? Action Max is static playback but Laserdisc jumps around. I am excluding FMV games where you ONLY need a VCR, DVD or BluRay player and not lightguns and additional hardware. This site has many console's FMV games: https://fmvworld.com/console_vcr.html
What devices may not be possible due to scarcity, and or no schematics are known to exist?
I imagine the 1985 RDI Halcyon is about one step higher on developer's To Do list than a dishwasher's control panel, but maybe in the spirit of preserving the PDP1 it could be possible if schematics were available? The TWO games (NFL Football LA Raiders vs SD Chargers and Thayer's Quest) were released on CED format, so of course non-scratched up copies for dumped digital conversions would also be needed.
Sega's Time Traveler Hologram game obviously wouldn't be possible, though I'd love someone to make an IBM 5100 core just to make John Titor not need to time-travel back from the year 2034 to 1975.