Search found 11 matches
- Sat Nov 27, 2021 1:51 am
- Forum: Linux
- Topic: Downloader script re-adds Mame folder
- Replies: 22
- Views: 12705
Re: Downloader script re-adds Mame folder
I'll move them over to games, thanks everyone!
- Wed Nov 24, 2021 8:39 pm
- Forum: Linux
- Topic: Downloader script re-adds Mame folder
- Replies: 22
- Views: 12705
Re: Downloader script re-adds Mame folder
GitHub shows everything going in _arcade:
/_Arcade/<game name>.mra
/_Arcade/cores/<game rbf>.rbf
/_Arcade/mame/<mame rom>.zip
/_Arcade/hbmame/<hbmame rom>.zip
I thought the games/mame folder was legacy, which is it supposed to be? Thanks.
/_Arcade/<game name>.mra
/_Arcade/cores/<game rbf>.rbf
/_Arcade/mame/<mame rom>.zip
/_Arcade/hbmame/<hbmame rom>.zip
I thought the games/mame folder was legacy, which is it supposed to be? Thanks.
- Wed Nov 24, 2021 12:31 am
- Forum: Linux
- Topic: Downloader script re-adds Mame folder
- Replies: 22
- Views: 12705
Downloader script re-adds Mame folder
Running the downloader script appears to add the mame folder back into games which breaks the arcade cores and you have to manually delete the mame folder. Any workaround for this? Thanks.
- Sat Jul 17, 2021 4:58 am
- Forum: Input Devices
- Topic: Mayflash Gamecube adapter
- Replies: 2
- Views: 2042
Re: Mayflash Gamecube adapter
Thanks, not sure why mine isn't working!
- Thu Jul 15, 2021 5:42 am
- Forum: Input Devices
- Topic: Mayflash Gamecube adapter
- Replies: 2
- Views: 2042
Mayflash Gamecube adapter
Is anyone using the four port Mayflash USB-HID Gamecube adapter successfully with MiSTer? I tried it with a Wavebird and it didn't work through a Misteraddons usb hub.
- Sat Aug 08, 2020 5:40 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: save states disabled for boot.rom
- Replies: 3
- Views: 4246
save states disabled for boot.rom
I set Super Metroid as boot.rom in the root of SNES and it loads fine but the save state options are greyed out. I tried the same thing in the NES core and the save state options are available. Anyone have a workaround?
- Thu Jul 23, 2020 11:29 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: 3-D WorldRunner ground
- Replies: 3
- Views: 3651
Re: 3-D WorldRunner ground
It was the ROM.
- Thu Jul 23, 2020 9:26 pm
- Forum: Hardware Setups
- Topic: Show Us Your MiSTers
- Replies: 633
- Views: 500633
Re: Show Us Your MiSTers
Nice work!
- Thu Jul 23, 2020 9:12 pm
- Forum: NES (Nintendo Entertainment System)
- Topic: 3-D WorldRunner ground
- Replies: 3
- Views: 3651
Re: 3-D WorldRunner ground
Possibly. I've tried toggling all of the different display setting within MiSTer. It seems odd that only the ground would be affected. All of the sprites, bottom score panel etc render perfectly. I'm not having issues with any other games that I've tried.
- Thu Jul 23, 2020 12:05 am
- Forum: NES (Nintendo Entertainment System)
- Topic: 3-D WorldRunner ground
- Replies: 3
- Views: 3651
3-D WorldRunner ground
The ground in 3-D WorldRunner doesn't display correctly for me. It should be a grid but it's got odd angles. The rest of the game seems to run well.
- Wed Jul 22, 2020 11:57 pm
- Forum: Input Devices
- Topic: Define Joystick Buttons ?
- Replies: 7
- Views: 7210
Re: Define Joystick Buttons ?
I just tried it and it's still there. You have to skip just past the several mouse settings screens to get to it. The header of the box is Press: MENU and at the bottom it says (can use 2-button combo)