On my DS4 some buttons stopped working randomly,, but started working again after restart.
Never happened before.
Started about a week ago.
Happens in Main 20200622.
I didn't try Main Release 20200629 yet.
Search found 20 matches
- Mon Jun 29, 2020 7:25 pm
- Forum: Input Devices
- Topic: Bluetooth controller issues
- Replies: 1
- Views: 2355
- Mon Jun 08, 2020 3:31 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Maybe star ocean has a glitch
- Replies: 3
- Views: 4302
- Thu Jun 04, 2020 9:14 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Have we reached perfection?
- Replies: 38
- Views: 32237
Re: Have we reached perfection?
There have been 3 releases since 20200212.
If you are using a 128MB module, it was probably the SDRAM tweaks that did the trick.
If you are using a 128MB module, it was probably the SDRAM tweaks that did the trick.
- Thu Jun 04, 2020 8:57 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Intermittent Video Problem
- Replies: 4
- Views: 4615
Re: Intermittent Video Problem
The HDM buffer doesn't affect the menu.
It's a known issue.
What is you fb_size= setting?
Do you have a background?
It's a known issue.
What is you fb_size= setting?
Do you have a background?
- Thu Jun 04, 2020 8:28 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Intermittent Video Problem
- Replies: 4
- Views: 4615
Re: Intermittent Video Problem
This is not SNES core specific.
How long is your HDMI cable?
Do you use HDMI slitter?
How does your TV behave with vsync_adjust=0?
Sometime the HDMI buffer acts up, the solution as you said is hard reset (button on IO board).
How long is your HDMI cable?
Do you use HDMI slitter?
How does your TV behave with vsync_adjust=0?
Sometime the HDMI buffer acts up, the solution as you said is hard reset (button on IO board).
- Wed Jun 03, 2020 7:15 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Is Dejitter fix possible or already supported?
- Replies: 4
- Views: 4979
Re: Is Dejitter fix possible or already supported?
Already implemented in NES and SNES cores.
- Tue Jun 02, 2020 6:37 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Have we reached perfection?
- Replies: 38
- Views: 32237
Re: Have we reached perfection?
Either this core is perfect and no reason to complain, or there are way more Genesis (or rather MegaCD) fans here. ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
- Mon Jun 01, 2020 4:03 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Have we reached perfection?
- Replies: 38
- Views: 32237
Re: Have we reached perfection?
Original question is not about if absolutely everything snes related is supported, but rather how accurate the fundamental SNES hardware implementation and the most common special chips (SA1, SuperFX,etc.).
I'd say it is very close to 100%, if not already.
It's more of an appreciation thread really.![Smile :)](./images/smilies/icon_e_smile.gif)
I'd say it is very close to 100%, if not already.
It's more of an appreciation thread really.
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon Jun 01, 2020 3:42 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Have we reached perfection?
- Replies: 38
- Views: 32237
Re: Have we reached perfection?
No SD2SNES does not support SPC7110.
I'd say the SNES core surpassed a real 1CHIP in terms of compatibility and PPU accuracy.
A lot of people made that happen,, srg320, Sorgelig, paulbnl, and countless issue reports that helped to find and debug the core.
This is my favorite core.
I'd say the SNES core surpassed a real 1CHIP in terms of compatibility and PPU accuracy.
A lot of people made that happen,, srg320, Sorgelig, paulbnl, and countless issue reports that helped to find and debug the core.
This is my favorite core.
- Mon Jun 01, 2020 12:08 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Have we reached perfection?
- Replies: 38
- Views: 32237
Have we reached perfection?
Similar to BSNES/HIGAN, the SNES core has been perfected by our genius MiSTer developers.
Fewer bug reports are made on github each release, very soon they will completely stop.
100% of official library is fully playable with no bugs.
Have we reached 100% SNES preservation?
Is this not a historic year for SNES?
Fewer bug reports are made on github each release, very soon they will completely stop.
100% of official library is fully playable with no bugs.
Have we reached 100% SNES preservation?
Is this not a historic year for SNES?
- Mon Jun 01, 2020 9:14 am
- Forum: Other Computer / System Cores
- Topic: EDSAC core
- Replies: 27
- Views: 16925
Re: EDSAC core
Preservation in HDL at its finest !
Thank you hrvoje !
Thank you hrvoje !
- Mon Jun 01, 2020 4:50 am
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Just wanted to say awesome work srg320 and Sorgelig!
- Replies: 50
- Views: 78875
Re: Just wanted to say awesome work srg320 and Sorgelig!
Thank you dshadoff for your contribution to this core !!
And paulbnl, and Artemio !
And thanks to all the people that reported issues on github and the old forum!
And paulbnl, and Artemio !
And thanks to all the people that reported issues on github and the old forum!
- Mon Jun 01, 2020 3:24 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Special Chip Support
- Replies: 13
- Views: 18311
Re: Special Chip Support
Shogi fan?
- Fri May 29, 2020 7:17 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: MSU-1
- Replies: 121
- Views: 144751
- Fri May 29, 2020 4:29 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: MSU-1
- Replies: 121
- Views: 144751
Re: Msu-1
MSU-1, Hi-Def Sprite Packs, etc...
These are game altering hacks and belong to emulators.
These are game altering hacks and belong to emulators.
- Wed May 27, 2020 10:58 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Final Fantasy III - 128MB SDRAM Issue
- Replies: 60
- Views: 38822
Re: Final Fantasy III - 128MB SDRAM Issue
Can we make the Memory Tester stricter? Maybe random address smaller chunks?
What is the fundamental difference between the 32MB and 128MB modules that may cause this issue even if both pass full memory write+read at 140MHz?
What is the fundamental difference between the 32MB and 128MB modules that may cause this issue even if both pass full memory write+read at 140MHz?
- Tue May 26, 2020 7:34 am
- Forum: PC Engine, TurboGrafx 16/CD
- Topic: Linearity corrected by paulb_n in the 240p Suite and comparison
- Replies: 5
- Views: 5557
Re: Linearity corrected by paulb_n in the 240p Suite and comparison
Thanks Artemio and paulbnl !
- Mon May 25, 2020 4:21 pm
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Final Fantasy III - 128MB SDRAM Issue
- Replies: 60
- Views: 38822
Re: Final Fantasy III - 128MB SDRAM Issue
Wow, a lot of people with 128 GB modules,, and here I am with only 24GB of ram in my i7 PC. ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Mon May 25, 2020 2:24 pm
- Forum: General Discussions
- Topic: Classic Gaming - The most active "public" MiSTer community on Discord
- Replies: 8
- Views: 8332
Re: Classic Gaming - The most active "public" MiSTer community on Discord
Bestest MiSTer discord server in the Milky Way and probably visible Universe.
Everyone's Welcome !
Everyone's Welcome !
- Mon May 25, 2020 7:59 am
- Forum: SNES (Super Nintendo Entertainment System)
- Topic: Final Fantasy III - 128MB SDRAM Issue
- Replies: 60
- Views: 38822
Final Fantasy III - 128MB SDRAM Issue
https://github.com/MiSTer-devel/SNES_MiSTer/issues/204 Further discussion about this issue here. I use 32MB SDRAM module and never encountered this issue, though many users with 128MB module did. The Issue on github was closed because of frustration, but I think it should be re-opened. MiSTer gods were busy with other huge projects like TGFX16-CD,...