PICO-8 Possible?

PikWik
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PICO-8 Possible?

Unread post by PikWik »

i just ran thru that celeste classic GBA port (https://gbatemp.net/threads/release-cel ... rt.544992/)
seeing as this port is based on the PICO-8 version of celeste, is making a PICO-8 FPGA core possible?

it would be a cool project to develop,
as theres a bunch of other celeste mods and plenty other cool games to play on PICO-8 (https://www.lexaloffle.com/pico-8.php)

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Newsdee
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Re: PICO-8 Possible?

Unread post by Newsdee »

Is the PICO-8 source code open? Or at least a spec for the file format it uses?
Higgy
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Re: PICO-8 Possible?

Unread post by Higgy »

You can play Pico-8 games in browser, but it needs a licence which you need to buy ($15) to use it on RPi, Linux, Win etc.
I have it running on an original RPi v1 256mb, a handy use for it!

This is a currently active small company so we would not want any licence purchase bypassing.
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pgimeno
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Re: PICO-8 Possible?

Unread post by pgimeno »

PICO-8 is not exactly a machine. As a machine, it comes with a quite abstract specification, without even an indication of a CPU; it is more like an app.

The closest might be to emulate a Pocket C.H.I.P., which comes with the app bundled: https://pico-8.fandom.com/wiki/PocketChip
PikWik
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Re: PICO-8 Possible?

Unread post by PikWik »

ahh, that makes sense regarding infringing on licenses.
im not 100% if making a PICO-8 emulator would be infringing on a license due to other PICO-8 emulators existing in the wild,
and online play of several PICO-8 games is free in-browser.

i was so impressed with the celeste GBA port, i am hopeful something like a PICO-8 emulator would be possible.
heck, the rasp pi 1 is a suggested minimum spec system which can install PICO-8 to play games with, so id think PICO-8 would be possible on a MiSTer.

until then, im looking forward to other ports of PICO-8 games on retro consoles,
and seeing how well the fake-08 emulator runs on a new2DS - https://github.com/jtothebell/fake-08

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EDIT ... wow, the new2DS plays these P8 games great using fake-08
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gibs
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Re: PICO-8 Possible?

Unread post by gibs »

Maybe a pokitto (www.pokitto.com) core ?
It's a real console and I think the CPU has already been done in whdl.
Would like to have this one consolized !
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pgimeno
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Re: PICO-8 Possible?

Unread post by pgimeno »

It doesn't seem capable of running Pico-8 either. It can run Chip-8 though, but we already have a Chip-8 core!
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Re: PICO-8 Possible?

Unread post by softtest9 »

Pico-8, like Löve/love2d, EasyRPG and others, is a game engine. So the first question to ask is, can it run on an existing core? Is there a Pico-8 port for DOS or Windows 9x (ao486), or the Amiga (Minimig)?

Another alternative is to design a completely new console core around Pico-8's requirements. These games run almost entirely on the CPU with no acceleration. So I would imagine that fake 2d (two 3d triangles) would the way to go for graphics. And then you also need a way to output stereo audio.

The big question here is the CPU. Can a powerful enough CPU be implemented on the MiSTer, to actually run Pico-8 at fullspeed? Would the games be fullspeed on, say, an 80mhz RISC-V CPU?
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Re: PICO-8 Possible?

Unread post by Higgy »

Pico-8 can run in Linux, so why can't there be one that runs on the MiSTer like the other Linux programs?
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Re: PICO-8 Possible?

Unread post by softtest9 »

That wouldn't be an FPGA core. But yes, it should be possible. Would it be fullspeed? No idea.
PikWik
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Re: PICO-8 Possible?

Unread post by PikWik »

hmmm, these are all good points,
and i did find another person asked this same question on the atari forums - https://www.atari-forum.com/viewtopic.php?t=36756
as discussed here, the original poster had the same idea to implement it in linux.

im perfectly fine with PICO-8 being a separate linux project for the MiSTer, and it seems the DE10 has the required specs to run it, ~700mhz CPU as suggested on lexaloffle.

i understand the PICO-8 is a lesser known game engine, but some very fun games have been made for it,
and i think most of the people on these message boards would find at least a handful of games to play.

i have been surprised at how polished some of these indie games are.
they play very much like retro arcade titles, with modern game aesthetics/design

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celeste classic
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combo pool
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omega enforcer x
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mai chans sweet buns
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CCieuHv.gif (1.44 MiB) Viewed 24523 times

solais
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Klso3Ih.gif (1.4 MiB) Viewed 24523 times
Matsu
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Re: PICO-8 Possible?

Unread post by Matsu »

Always have been fascinated with this project.
I would welcome a Pico-8 core with my whole heart.
I was one of the 2 lone people who entered the Pico-8 as a suggestion in the big mister survey,
so it could benefit from some more exposure.
Let’s keep this thread active :)
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darksakul
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Re: PICO-8 Possible?

Unread post by darksakul »

Looks to me like Pico-8 Runs on Linux with a min of 700 mhz, and it supports both x86 and Arm. (The DE 10 has a 800mhz Arm CPU on the Arm side of the Cyclone V SIC). Assuming the Linux side of the MiSTer isn't too stripped down, I can see it running as a script.
People were doing that for Doom before the 486 core got a much needed upgrade.

I know it's not a FPGA core, but it could be the "foot" into the door of many MiSTer users.

One issue I see is that Pico-8 does require a license, that toes I don't want to step on.
softtest9 wrote: Tue Jun 01, 2021 12:51 pm The big question here is the CPU. Can a powerful enough CPU be implemented on the MiSTer, to actually run Pico-8 at fullspeed? Would the games be fullspeed on, say, an 80mhz RISC-V CPU?
That's a interesting Question. The Pico-8 operates in it's own VM environment with no physical machine present.
And the programing language of choice Lua, does not define anything in hardware.

I did found this while trying to search up what does the Pico-8 supposed to simulate

https://www.lexaloffle.com/bbs/?tid=2091
Yeah, there really isn't any 'real' hardware emulation going on underneath (so no instruction pointer calls etc). In fact, even the Lua vm and runtime data is quite hidden -- it could plausibly be replaced with something completely different without breaking carts in the wild. The idea is that for 99% of users, the implementation doesn't really matter, and it's better instead to focus on design and tools that only /feel/ like there is some cute 16-bit machine running behind it.
It is my great regret that we live in an age that is proud of machines that think and suspicious of people who try to.
KremlingKuthroat19
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Re: PICO-8 Possible?

Unread post by KremlingKuthroat19 »

Yeah I'm all for Pico-8. As mentioned, it could bring a lot of exposure to the development community and maybe get more aspiring FPGA developers to work on the MiSTer project, which would be great.

The big question is how would we get around the license issue?
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Re: PICO-8 Possible?

Unread post by Higgy »

Hopefully I am reading that wrong.
We should not be trying to get past the licence. You can have it so you download the MiSTer program, then you copy the files which you get from buying the licence to get it to run.

There is a Bare Metal Raspberry Pi Pico-8 project, which does the same. You can setup your SDcard and then copy across the files after you have bought the licence.

Other systems have Pico-8 'included' but I expect they paid a lump sum.
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darksakul
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Re: PICO-8 Possible?

Unread post by darksakul »

But how do you translate that into a FPGA core?
Also as a FPGA core it couldn't be given for free like the other core
It is my great regret that we live in an age that is proud of machines that think and suspicious of people who try to.
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Re: PICO-8 Possible?

Unread post by PikWik »

i dont have a whole lot of experience with PICO-8, but it appears the full version that requires a license also includes a game making suite
(that also allows you to play games offline)

that $14.99 downloadable suite includes everything you need to create and play a PICO-8 game,
but again, there are plenty of other cart playing PICO-8 emulators people have made.
these emulators are strictly for playing PICO-8 games and dont include all the game creation tools in the full suite.

i would be fine with installing said full linux suite on the MISTer, if thats whats decided is best by the community,
and i could also see something like a barebones PICO-8 cart playing emulator/core developed for the MiSTer that only plays games.
but, with both of those option, having the PICO-8 loadable from the MiSTer menu is the end goal.

eitherway, im very sure PICO-8 is possible after looking at the minimum spec requirements,
(and seeing how well most games run on a nintendo 3DS)
in the grand scheme of development, i could this as a quick-ish project for someone to cut their teeth on core/emulator/script development
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Re: PICO-8 Possible?

Unread post by Pierco »

I think a fantasy console could be a cool project for MiSTer but I don't think it's possible to replicate a Pico-8 or a Tic-80 on the FPGA side. They are just game engines with built-in tools, there's no CPU behind them and additionally, the LUA interpreter makes it very difficult to port on FPGA. If you really want a FPGA core then I think we need to build it from scratch. Creating a fantasy system is easy, we can hdl-glue components together. The hard part is software because we need a program to control all the components and to provide a full UI with a sprite/tile editor, a tilemap editor, a sound tracker etc. The first task is to write the specifications and to create an emulator to facilitate the software development.
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Re: PICO-8 Possible?

Unread post by pgimeno »

Totally agree. Lua compiles to bytecode, but the Lua bytecode is far too high-level to be directly run on an FPGA, as it assumes things like memory management or string hashing to be done by the interpreting CPU. There's a reason why LuaJIT is not able to compile everything.

I'm all for creating a new computer from scratch, even if it only runs on an FPGA. In fact I had a similar idea in my mind for a while. I wanted to create a computer with some retro feel, but with a fast CPU that allows use of a HLL without the performance penalty being an obstacle, and with good graphic capabilities (perhaps modelled after the Neo Geo's). So, maybe a late 80's or early 90's arcade machine turned into a computer.

This idea is a bit different, in that the target is more limited graphically for an even more retro feel (early 80s I guess), and the base software includes a full game editor rather than just a programming language. I guess that since my idea is a superset of this one, it's all about the software: let it impose the additional limitations. After all, Pico-8 and Liko-12 run on modern machines that inherently have far fewer limitations than the fantasy consoles they implement.
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Re: PICO-8 Possible?

Unread post by softtest9 »

There are (at least) two fantasy FPGA console projects that look a bit interesting:

https://github.com/dan-rodrigues/icestation-32
https://github.com/Wren6991/RISCBoy

They won't play any Pico-8 games though.
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Re: PICO-8 Possible?

Unread post by Hackshed_Carl »

Both of those projects are still active too... which is a good sign.
Might be worth opening a new topic to discuss the potential of porting them over though.

Also, we'd need to find someone willing to work on it....
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Re: PICO-8 Possible?

Unread post by Newsdee »

This was discussed a while ago, though I can't remember if it was in this forum or the old atari-forum.

In any case, the key question is which fantasy console / framework is worth porting over. Some of this was discussed with Sorg a while ago over at the old Atari forums:
https://www.atari-forum.com/viewtopic.p ... a1#p333130
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Re: PICO-8 Possible?

Unread post by pgimeno »

I've been developing this idea for some days now. Initially I wanted a new computer, but I've changed my mind, or at least I've postponed it.

My current idea is to write a portable game development environment similar to Liko-12 (I don't have access to Pico-8's IDE), which can run on today's three major desktop platforms (Linux, Mac and Windows) and generates a GBA ROM.

What it won't have, is Lua. Currently I'm considering Nelua, https://nelua.io/ which compiles to C, which in turn can be compiled to GBA with a cross-compiler. Nelua misses the most salient features of Lua (tables, coroutines, dynamic types), but in place of tables it has records, and it should be about as fast as C. Not sure if there will be float support, because the GBA doesn't have an FPU, so FP operations would be very slow in comparison with integer operations.
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Re: PICO-8 Possible?

Unread post by gibs »

@pgimeno very good idea !
PikWik
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Re: PICO-8 Possible?

Unread post by PikWik »

that does sound like a fun project, pgimeno !
very cool idea to have the environment export a GBA rom, ill keep an eye out for any progress.

as for PICO-8 games running on the MiSTer, i hope someone will find a way to run the linux version of PICO-8, or create an emulator to just play the games/carts.
darksakul mentioned it could be possible to run PICO-8 as a linux script on the MiSTer, referencing people were doing that for Doom before the 486 core got a much needed upgrade.

i wish i knew more about this stuff to test that linux script out
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pgimeno
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Re: PICO-8 Possible?

Unread post by pgimeno »

To not spam this forum, those interested may follow the development here: https://codeberg.org/pgimeno/not-so-fantasy-blog
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pgimeno
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Re: PICO-8 Possible?

Unread post by pgimeno »

Milestone reached! The framework is now usable, to some extent:

https://codeberg.org/pgimeno/not-so-fan ... /issues/10
Kalixtan
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Re: PICO-8 Possible?

Unread post by Kalixtan »

softtest9 wrote: Tue Jun 01, 2021 12:51 pm

Pico-8, like Löve/love2d, EasyRPG and others, is a game engine. So the first question to ask is, can it run on an existing core? Is there a Pico-8 port for DOS or Windows 9x (ao486), or the Amiga (Minimig)?

Just made an account to answer this:

I made a DOS implementation of Pico8 it was canned very early on and wasnt that quick but did get my friends to test on there DOS systems here are a few videos of my port (has to have the LUA script baked into the exe, no cart loading or sound ect but does work with a bunch of test games and programs).

PS: was working on a few other LUA based Fantasy systems but that was after Pico8 was added and was running out of motivation for the project.

https://cdn.discordapp.com/attachments/ ... 153948.mp4

https://www.youtube.com/watch?v=l2LN5ATFUx8

In short if you can get LUA running at a good speed then you just need to code a simple lib for the graphics and stuff. (for dos or any other system)
Things like the GBA port of Celeste is more or a conversion of the game than actaly running anything Pico8 related so you would have to start from scratch every game.

This is the tech demo thats seen running on the systems, i dont own a Mister so i dont have any ability to test. (likely will have to uppen the specs for this)

CelesteDOS-Test.zip
(319.7 KiB) Downloaded 76 times

though that said i saw basic Linux running on the Mister and im betting it will run much better than this DOS implementation.

(sorry if i formated this post poorly its my first message here so sorry about that.)

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Re: PICO-8 Possible?

Unread post by lordelan »

Hi guys, I just created an account here to answer since this is something I'm very interested in.
While it still won't help much creating an FPGA core for a fantasy console, still here's an open source reimplementation of the (otherwise closed source) PICO-8 emulator called FAKE-08 and it's able to play almost all currently available PICO-8 games:
https://github.com/jtothebell/fake-08/
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