Blackwine's MRA Based NeoGeo Core Updated
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Blackwine's MRA Based NeoGeo Core Updated
As a bonus, there are also H/V-sync adjustments that come in handy when you are playing on CRT. Now there is also an option to pause the core when OSD is open in MVS mode.
This special build also includes a fix for @BitmapBureau's Xeno Crisis with sound coming only from a single speaker in this game when played on the MiSTer.
The required files and more details of his modifications to this core are available here:
https://www.patreon.com/posts/missing-files-60446967
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Re: Blackwine's MRA Based NeoGeo Core Updated
i have downloaded provided package, copied to respective folders, did update_all to download all the roms.
all roms (including neogeo.zip) are present now in fat/games/mame/ folder, and yet im getting black screen.
any help ?
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Re: Blackwine's MRA Based NeoGeo Core Updated
I suppose it is working properly and that you have the roms in games/NeoGeo.
I what format are they: zip or subdirectories?
If they are in subdirectories you likely ran into the same problem I had when the arcade core was first released.
Edit: this above sentence is not correct in the sense that in your case you are not using symlinks but I leave it as is as it explains what happened to me and will help you for your case.
You say that you have the roms in games/mame, I did not have them in that directory but instead used symlinks from mame to games/NeoGeo.
When I ran the update script it did the same thing as it did with you and downloaded all these roms to my surprise as I did not remember my console roms where in subdirectories and not zipped. It did not work for me but I do not remember what were the symptoms.
I guess that the roms downloaded by the mame getter are mame roms which do not work on MISTer (likely encrypted).
What I did was to first delete all the "junk zips" downloaded by mame getter and zip the contents of each subdirectory (I noticed that all these subdirectories had a text file named fpga containing a decimal number, this file does not seems to be used anywhere so I did not include it in the zip but leaving it would do no harm). Once my games/NeoGeo contained only zips, besides the BIOS files and xml files everything worked.
In your case you seem not to use symlinks in games/mame but physical copies of the roms.
If your games/NeoGeo contains zips just copy them over to games/mame, if instead it contains subdirectories you will have to make the zips and copy them to games/mame. I would recommend using symlinks for space saving.
This post is a little long and may be confusing but to simplify:
The roms downloaded by mame getter do not work (at least for me) and you have to use the zips from the darksoft set.
I would also make my own neogeo.zip which must contain:
uni-bios.rom
000-lo.lo
sfix.sfix
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Re: Blackwine's MRA Based NeoGeo Core Updated
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Re: Blackwine's MRA Based NeoGeo Core Updated
There have been additions in romset.xml to support some non darksoft roms and their entry look more like a mra.
Re: Blackwine's MRA Based NeoGeo Core Updated
you are right, the roms mame-getter downloaded was from 0.127 mame set in zip format. they are not working because they are encrypted.
i'll tried my neosd *.neo zipped roms (which im using with console neogeo) but they are not working as well.
so i zipped my darksoft set and it works, finally
you said to use symlinks for space saving ? dont know what that mean. im guessing its for people who would like to use console and arcade version of neogeo ? to use one rom set with both of the cores ?
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Re: Blackwine's MRA Based NeoGeo Core Updated
When it happened to me it was relatively easy to find out as I was using the symlinks: when mame getter downloaded the roms I said "What the heck! I have symlinks pointing to my zips in games/NeoGeo" and looking in that directory I saw that my darksoft roms were not zipped and now I had new roms in zipped format.
By using symlinks you can run both the console and the arcade using the same roms in zipped format -> double space saving: no need for subdirectories, only zips, and no duplication.
For creating the symlinks see: viewtopic.php?f=27&t=3898.
I am not sure how it works if you already have the zips in games/mame, I guess that the symlinks would overwrite the zips but someone would have to confirm.
Re: Blackwine's MRA Based NeoGeo Core Updated
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Re: Blackwine's MRA Based NeoGeo Core Updated
I'm zipping up a game from my NeoGeo folder and putting it in games/mame alongside a neogeo.zip I have created from
uni-bios.rom
000-lo.lo
sfix.sfix
When I load a rom I can only get to the Cross Hatch Test screen from the MVS - no game. What am I missing?
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Re: Blackwine's MRA Based NeoGeo Core Updated
I suppose you had all your NeoGeo console games in subdirectories like I did, you zipped one along with the neogeo.zip so it should work Except for one thing:
after you placed your neogeo.zip and zipped game in games/mame and installing the mras did you run the update script with mame getter enabled?
Did the getter download a bunch of zips related to neogeo? If so it likely overwrote you zipped game and these mame roms do not work.
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Re: Blackwine's MRA Based NeoGeo Core Updated
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Re: Blackwine's MRA Based NeoGeo Core Updated
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Re: Blackwine's MRA Based NeoGeo Core Updated
Try this one as there is no confusion:
<romset name="aodk" pcm="1" altname="Aggressors of Dark Kombat" altnamej="Tsuukai GANGAN Koushinkyoku" publisher="ADK / SNK" year="1994"/>
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Re: Blackwine's MRA Based NeoGeo Core Updated
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Re: Blackwine's MRA Based NeoGeo Core Updated
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Re: Blackwine's MRA Based NeoGeo Core Updated
What files are in your neogeo.zip? Is it just?
uni-bios.rom
000-lo.lo
sfix.sfix
Or do you have more?
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Re: Blackwine's MRA Based NeoGeo Core Updated
Be careful not run the update script while you are not done. If one zip is missing the getter will want to install it and if I remember correctly it uses brute force: it downloads one big zip and unzip it in mame directory, overwriting your zips.
Re: Blackwine's MRA Based NeoGeo Core Updated
Re: Blackwine's MRA Based NeoGeo Core Updated
Re: Blackwine's MRA Based NeoGeo Core Updated
I had this running on my original Mister setup and had to reflash my sd card so starting over again. I have this set up with blackwine mra s in the Arcade/_NEO GEO directory and the rbf file in the cores directory. I have it set to mount the games from my retronas via cifs. All darksoft roms in the games/mame directory on the retronas. Not able to load the core from the mister menu.
Note I have a seperate Mister cab setup using this setup and it works as it should. What am I missing?
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Re: Blackwine's MRA Based NeoGeo Core Updated
He has seemingly vanished from Mister development. Its unkind to declare him fly by night. All the devs work in their own time and so if they decide to not work on the project thats their decision